Blender was a sad shadow of what is today, and even so, pretty capable, already was a solid bet for doing my 3D. I maybe even have to say thanks to them, as after suffering veeery similar issue with Deep paint 3D from another company (who's main original programmer I exchanged some mails with, even did some graphic for him, very decent guy, but you know what happens when companies are acquired and all those politics), having paid 2000 bucks due to blatantly expensive shipping -intermediate companies fault's, not the developer's-, I had a revelation: Always if possible, for personal stuff, mid/low cost, permanent license and/or open source. Acquired to be eliminated, plain and simple, by Autodesk. just a bit after that, in the middle of my training, it is made clear that XSI, that wonder, is going to be shut down for no solid reason (in relation to its quality). After expending 500 bucks, getting super inspired with a ton of training in DVD format, a DVD for Win and another for Linux (thos ewere the days I yet had my multiboot install with even two distros), and getting to learn a very different (and so, difficult) UI and workflows compared to the thing I always use when contracted, company jobs, which is 3DS Max. Indeed, even the most abandoned projects, if they are/were good apps, end up having some around, patching, caring, etc.Īnd yeah, I rememeber the XSI thing. It can be that a project attracts less developers, but anyone can share the download, the code, even improve it, etc. Simple reason (which I respect and understand) from the company : The ads revenue just wasn't cutting it anymore. I recently had to edit the config of a lot of accounts just as lycos stopped their free mail service. Maybe not Autodesk in this case, but this can happen always when a tool is offered as freeware and there's no income. Still waiting for CSP EX to have discount in China (EULA says Chinese user can't use any version outside China, and I don't want to pirate it), and Animation Paper which would has absolutely no ETA for open beta.Īnd the issues I experienced with AD forcing everyone (more or less) into rental plans, as well as them destroying Softimage (which I switched over to, but shortly after they stopped development). I'm mainly a PaintToolSAI2 user, Affinity Designer got me into doing vectors but Sketchbook pretty much got me into nothing (well, maybe except their pencil textures are a bit better than other affordable software). I was never very into the software except on mobile platform (which I have no choice, I'm an android user) and now probably use even less of it. It would be a very bad news for artists who aren't product designers. Giving that they are still developing the enterprise version, my guess is, they would just keep the current "pro" version as-is, maybe with some minor gimmicks, and shift the focus to intergrate the software into their product design lines. I wouldn't be surprised if Sketchbook going free merely means AD has decided to drop the app in the upcoming years. A friend of mine adopted that in all of his classes, only to find himself hoodwinked now by AD's 180 degree turns. Fool me once.Įarlier this year they stopped development on Stingray, their much touted and publicized game engine. I won't ever deal with that company ever again. And the issues I experienced with AD forcing everyone (more or less) into rental plans, as well as them destroying Softimage (which I switched over to, but shortly after they stopped development). Paid for it, and then out of the blue they pulled the plug on the license server, and sent an email stating that they wouldn't allow existing (perpetual) licenses to be re-installed if necessary. Years ago I owned a freelance edition of Motionbuilder.
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